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Bachelor of Interactive Media

CRICOS Course Code: 074192G

The Bachelor of Interactive Media has been developed in alignment with WIN’s educational philosophy, which results in providing students with a comprehensive and flexible approach to evidenced-based theoretical and practical learning.The course is delivered through a combination of lectures and small group tutorials, seminars and studio work. Students will be involved in a variety of activities and projects to develop an understanding of design principles, their applications to real-world problems and contexts thus developing the knowledge and skills needed to become a Multimedia Specialist. During studio sessions students will be encouraged to integrate content and theory presented in all subjects through projects designed in consultation with industry partners.

View our comprehensive Course Outline

Graduates will be equipped to think critically and analytically within an ethical context; to work effectively with people and systems; to understand and apply design principles and theories; and to work within an extensive range of industries. They will be able to integrate theory with practice  and contribute creatively as a Multimedia Specialist in a wide spectrum of industries which incorporate multimedia or to continue to work towards their professional qualifications.

The Bachelor of Interactive Media provides a comprehensive foundation for the understanding and application of communication and design principles in multimedia in its variety of formats, from the traditional to the contemporary. It explores the history and development of communication as it exists today through conventional media such as print publications, film, television and video, to more contemporary and emergent technologies such as the internet with its multiple social communication and web application options.

The course aims to enhance and actualise creative potential by refining the students’ skills in critical and analytical thinking and by cultivating an understanding of the underpinnings of the professional applications of design principles in multimedia environments.

HTC101 – Aesthetics of Screen introduces students to the history and development of screen narrative through the analysis of film style and genre. Through critical and textual analysis students learn the characteristics of film language: the elements of film form and narrative, film style, and genre (horror, science fiction, western, experimental film, etc.). Films are placed within the context of film history to explore developments, trends and innovation in filmmaking practice. Students develop their critical skills and vocabulary via screenings, writing and discussion.

 

HTC111 – Design Evolution and Interaction provides students with a theoretical and applied framework for understanding the evolution and development of art in its historical and contemporary perspective. The subject includes a range of art periods and incorporates practical skill development in photo manipulation and design. Students will begin the process that continues throughout the course, of reflecting on creative practice and the artist’s ethical, moral and legal responsibilities. The theoretical and practical components of this subject combine to provide the student with a unique opportunity to broaden their understanding of art and visual communication.

 

DGN102 – Design Perspectives and Applications explores the past, present and future of design in an historical and theoretical context. In this subject students learn about design concepts and theoretical constructs. Students are presented with a range of design applications and techniques and develop an understanding of design processes. Students acquire skills in design applications and the effective use of computer assisted drawing programs and techniques to create design outputs.

 

INT103 – Introduction to Interactive Technology

This subject is focused on the understanding and application of software such as Adobe Encore and Indesign, as a major tool in the digital animation process. Over the semester, students will learn the principles of design and the design process for 2D interactive animation, designing and producing immersive, interactive and functional animations, audio integration for interactivity. Creative outputs include 2.5D animation, as well as work with interactive applications.

 

VID106 – Video Production Fundamentals provides students with a practical introduction to develop and integrate their understanding of video production techniques and their application. Students will learn skills in pre-production, production and post-production processes and technologies such as directing, cinematography, editing, lighting, sound recording, sound design, and producing.

 

STU108 – Studio 1A – Introduction to Animation

Studio 1A (Introduction to Animation) is a foundation subject. Students are guided in the development and application of skills in planning, drawing, storyboarding and basic animation. Students are actively supervised as they undertake animation exercises informed by Animation Principles theory presented in lectures and the application of theory discussed in tutorials. The animation pieces must show evidence that students have engaged in theoretical ideas and creative practices.

 

STU118 – Studio 1B – Introduction to Motion Graphics

In Studio 1B (Introduction to Motion Graphics), introduces students to the design and production of motion graphics. Students will explore the creative potential of the relationship between graphic elements, time and motion and the concepts of image development, typographic design, visual composition and editing. Students engage in experimental productions using appropriate computing technologies and motion graphics applications.

 

HTC201 – Exploring Media Landscapes students explore and analyse forms of media with a view to achieving a better understanding of how to communicate with audiences. The subject explores various media genres, including news genres, and examines the communication conventions employed. Students discuss and analyse key theoretical concepts associated with the construction of meaning including semiotics, ideology, discourse and narrative.

 

HTC211 – Constructing Narrative explores the concepts and techniques in narrative construction for interactive media. Students will be introduced to a variety of structures and forms and will apply these in the development of screen narratives. Student will focus on the interplay between visual, aural, haptic and kinaesthetic narrative forms and their application in digital screen environments.

 

HTC221 – Representation and Meaning students explore the historical development and contemporary applications of pictographic, iconographic and ideographic symbols and their representation. Students will use subject-specific vocabulary and concepts to describe and evaluate the value of symbolic and metaphoric imagery, grouping, framing, hierarchy and narrative sequence as visual systems. Students will engage in cultural, ethical and theoretical debates, explore and deconstruct images, develop and implement research skills, and apply theoretical knowledge to practical projects.

 

INT203 – Games Design examines the social, emotional, psychological, technical and theoretical issues relating to the design and development of interactive games. Students will explore a range of topics including: the history of games and the anthropology of play; games analysis; game design process; level design; sound design; graphical design; character design; interface design; game balance; and interactive storytelling. Students will become familiar with the ways in which the user interacts with games through visual, auditory, haptic and kinaesthetic experiences. In addition, students will build on skills acquired in first year, in animation and develop 2D interactive games and educational interactive media.

 

ANM 204 – 3D Modelling and Texturing provides students with knowledge and understanding of the concepts and techniques in the application of 3D art. Students are presented with advanced techniques including systems such as polygonal, NURBS (non-uniform rational basis spline) and Patch. Students learn how to apply and describe more complex modelling techniques that include the advanced use of texture and shading.

 

ANM214 – 3D Lighting and Rendering provides students with knowledge and understanding of the concepts and techniques in 3D Lighting and Rendering. Students will explore advanced techniques in Lighting and Rendering and will apply them to complex objects. The subject provides students with the key concepts and practices of a Lighting and Rendering practitioner.

 

VID206 – Motion Graphics

Motion Graphics builds on skills learned in (STU118: Studio 1B: Introduction to Motion Graphics) to create complex title sequences and infographics through the use of advanced visual effects. Using renowned film and television title sequences and viral videos for inspiration along with exercises in advanced image construction and compositing, students create informative, themed and engaging projects.

 

STU208 – Studio 2A – Conceptual Innovation students will be encouraged to develop innovative and explorative projects individually or as a member of a team that involves a project that reflects the student’s developing conceptualisation and expertise in animation, interactive media, video projects and graphic design. As this is an integrated project, students will be guided through the pre-production phase and develop skills in conceptualisation, implementation, planning, design, drawing, project management, production management, pitching and presentation and client interaction.

Studio 2A is divided into two sessions. The morning session will involve education and support within the academic and professional areas including consideration of the ethical constructs that underpin the profession. The afternoon session will involve practical skilling in Form and Structure and enhancing drawing and illustration skills carried through from Studio 1A. Students will also be given supervision by a member of academic staff and support for assignments for other subjects.

Studio work is integral to the development of the student and should reflect the context and practices of a typical workplace. The student applies the knowledge and skills acquired in other subjects to significant major works or a significant contribution to a major collaborative project.

 

STU218 – Studio 2B – Innovation in Practice students will create and produce the project conceptually developed in Studio 2A. Projects may be created individually or as a member of a team that involves a project that reflects the student’s expertise in animation, interactive media, video projects and graphic design. As this is an integrated project, students will be guided through the production and post-production phases of their work. Students will develop skills in setting up a group project, managing personnel, budgeting, scheduling and pathways, production managing, professional practices and professional communication.

Studio 2B is divided into two sessions. The morning session involves education and support in workshops. The afternoon session involves developing and producing projects. Students will be supervised and advised by a member of academic staff who will provide academic support and advice.

Studio concepts are integral to the development of interactive media products which will contribute to the students’ developing understanding of working with clients or in a workplace. The student will develop proposals for major works or contribute to major collaborative projects based on their developing area of specialisation.

 

HTC301 – Developing Virtual Communities students will observe and analyse a wide range of virtual communication practices beyond the construction of simple on-line presence to interactive and immersive possibilities such as cloud computing, telecommunications and education (elearning) applications. Through the use of a range of communication technologies and techniques (including blogging, tweeting and social networking) students will explore the psycho-social, political and economic impact of those practices on the individual and the wider community. Students will discuss and evaluate ethical issues as well as advanced principles and practices involved in communications and the language of virtual sub-cultures. Students will apply a range of theoretical and practical skills in the development of community projects.

 

INT303 – Emergent Forms of Interactive Media students will explore the influx of new and evolving interactive environments that form a significant part of our culture and daily lives. These take many forms including; entertainment, communications, business and interactive art. This presents exciting new opportunities for future designers and artists to explore this uncharted territory. This course examines the underlying features of interactivity combining philosophies and theories of emergent media, systems of learning, transmedia narrative, reality television, video game discourse and interacting with an audience. Students will produce interactive works that distinguish between aspects of the Internet that are consumer-controlled and those that are advertiser-controlled.

 

ANM304 – 3D Rigging and Animation students will acquire advanced knowledge and understanding of Rigging and Animation and apply appropriate strategies to the development of an object or character. In addition students will explore emerging technologies and demonstrate the application of complex techniques appropriate to Rigging and Animation.

 

ANM314 – Visual Effects students will acquire advanced knowledge and understanding of the application of concepts and techniques in Particles and Fluid Effects to a scene. In addition students will explore emerging technologies and demonstrate the application of complex techniques appropriate to Visual Effects.

 

STU308 – Studio 3A – The Ethical Practitioner students actively engage in a team-based approach to project management and the creative application of knowledge, skills and technological expertise to a project, be that in animation, interactive media, video and/or graphic design. The Studio program in Year 3 is focused on developing and imbuing students with ethical and reflective strategies in work practice and related behaviours. Students will be engaged in a supervised pre-production phase in the development of a core project. This Studio aims to build upon and further develop the skills, knowledge and abilities mastered in previous years in addition to a specific focus on the exploration of ethical issues in media production. Students will learn advanced business theory and professional practice skills, be expected to demonstrate advanced conceptualisation, planning, project management, production management, producing, pitching and presentation skills. The teaching and supervision methodology employed will aim to instill a commitment to life-long learning and a deep awareness of broader social, legal and ethical issues involved in the interactive media and information technology fields.

 

STU318 – Studio 3B – The Reflective Practitioner students actively engage in a team-based approach to project management and the creative application of knowledge, skills and technological expertise to a project, be that in animation, interactive media, video and/or graphic design. The Studio program in Year 3 is focused on learning strategies for self reflective practice that will equip students for life-long learning. Students will be engaged in a supervised pre-production phase in the development of a core project. This Studio aims to build upon and further develop the skills, knowledge and abilities mastered in previous years and to explore ways in which students might continue further professional development when out in the work force. Students will learn advanced business theory and professional practice skills, be expected to demonstrate advanced conceptualisation, planning, project management, production management, producing, pitching and presentation skills. The teaching and supervision methodology employed will aim to instill a commitment to life-long learning and a deep awareness of broader social, legal and ethical issues involved in the interactive media and information technology fields.

Studio 3B is divided into three sessions. Students will have additional educational support and access to academic and professional supervision to assist them when needed. Studio 3B will involve the development of a highly interactive team-based and individually motivated working culture in which everyone is expected to play a role and achieve a commercially viable and artistic product.

 

PGM331-Program Planning, Delivering, and Finalising

On a day-to-day basis Digital Media companies are either developing, delivering or finalising client projects. To be successful these companies must be able to manage the “program” of projects, cost effectively, resource efficiently, and ensure client designated quality standards are met across the depth and breadth of each project. To ensure successful outcomes these companies comprehensively utilize traditional and state of the art program management methodologies. This subject is particularly relevant for students wishing to undertake management roles in Digital Media and focuses upon: Identifying and explaining program management within an organisational context; Identifying and analysing core program management concepts, processes within organisational contexts; Critically evaluating current theoretical program delivery frameworks; and Demonstrating an ability to develop and direct programs